Friday, January 4, 2008

navigation system, player locations


We have been thinking for a while now about a method of making the game more interesting, maybe a little more tricky but mostly, a lot more fun.

We present to you a player location (x,y coordinate) system which holds certain information critical to the success of professions and also what players a fighter can attack.

The idea would be that on each hour, x,y coordinates would be assigned a profession location (there would be multiples) - that is, for example;
  • 41,2 - 32,8 - 23,45 might turn into cubicle farms
  • 38,2 - 25,8 - 21,43 might turn into basement entries
  • 18,7 - 23,10 - 8,20 might turn into water coolers
  • 27,1 - 35,1 - 30,12 might turn into kitchens
  • Other locations could include special shops, NPCs for fighters to battle, random finds / drops, etc.
Those wishing to do their profession would need to navigate to a known (found out from someone else?) or otherwise locate a needed location to train. So, a farmer would need to find a cubicle farm coordinate to feed / collect from animals, for example.

Fighters / pickpocketers would no longer be able to just randomly attack / pickpocket someone from a giant player list. Instead, they would be limited to those currently on the square they are on. A technique for a fighter in this system might be to hang around hot areas, such as a cubicle farm of water cooler they have located.

Clicking on the left, right, up and down arrows would move you in the appropriate direction by 1 coordinate. It would require no energy to do this.

Clicking on the square (middle button) which holds your current location, would open the status screen... the status screen is the screen you would see after clicking left, right, up or down - which includes what is on the current location (cubicle farm, water cooler, etc) and any players on the square, for battling and pickpocket purposes.

Over time, we could phase other aspects of the game into this locational system... for example, trading, hard set locations for the bank, ammo united, gym, and other places.

This system could also see other cool add ons be put in place, such as tracking gadgets, etc. which you might use to find out / detect where certain players are...

7 comments:

Anonymous said...

interesting idea... i'd have to play with it to really know how i feel about it

Anonymous said...

cool, but how would you handle viewing of players in a particular square?

if everyone's going to crowd to particular hotspots, just listing players might create very long pages.. not to mention that most people won't care where most other people are :p

a "look who's here" link?

Anonymous said...

This is a quick mindless game. While doing this in a separate area so we can go do it and have some fun while we have time is great. I'de be willing to guess most players would still want a way to burn thier energy at thier chossen profession or chossen training spot quickly and without effort or forethought. When you are getting ready for work or school and want to use your energy for just one small example you dont want to be on the game for 20 minutes trying to do whatever you wanna do. one idea to do this and make it work might be leave current mindless play as is but do this extensive system aswell if the player chooses and make the new nav system slightly ( and i mean very very slight) higher exp gain. the difference in exp. should be almost nonexistant the major difference between the two is amount of enjoyment in doing the new nav system

Anonymous said...

^ that was me

Anonymous said...

As the principle navigation system, fuck no, that's a really really bad idea.

As a side "extra" thing, maybe sure.

But really, why? This is a terrible idea and it's not even YOURS.

:(

Anonymous said...

hey... no idea how else to contact you guys... how about some updates on how the server move is?

Anonymous said...

AJ the liar! LOSER