The problem is that low energy costs mean two major things.
- There is a whole lot more produce in the game... this means inflation / third world values.
- Even more experience is farmed from professions and people level at insane rates.
- Again, ever increasing level gains... not good.
- People max out a profession, thus achieving better and more produce... worsening the above.
Many people have different views on all of this, good and bad. But as far as we can see it, these are the two main issues (produce levels and overachieving) that arise from the current calibration of the game dynamics.
Over the next coming weeks, we have planned for small changes to the energy costs and experience gains across all professions. It's our intent to make these changes subtle, hence the spread over a few weeks (instead of one big drastic change).
Some people may complain that the oldies have something over the newbies now... but thats not the case, the wall of shame (awards table) doesn't include the oldies in your younger age group.
2 comments:
Hi can you please elaborate on how exactly the change is good for our miners and cooks.
don't have google or any of that stuff.
Sin
DEAD GAME
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