Thursday, October 4, 2007

mining profession

Unlike my ideas for fishing (where fish move around in schools from square to square (coming soon) and its more of a lucky dip then a simple point and click) mining stumps me here as ores don't normally move around in a "school" of any type!

I'm thinking of changing the basement to suffer from very common earth quakes which make the ores move around (however much less frequent than fishing). That or we need to introduce some other types of controls. Such as a power meter you choose or a depth (how deep you thrust the mining pick)... something like that.

New ores are to be added into the profession, along with support for these ores in the smithing profession (new weapons and armor? edit existing?).

I'm going to be working on this next week. Let me know your thoughts and ideas so we can come up with something great!

6 comments:

Anonymous said...

YES PLZ AND THX U! This would make it som much more less boring. instead of *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* for like 10 minutes

(24609)

Anonymous said...

will you make the ability to buy a number of picks, so there is no need to always have to stop digging after a few clicks.

Anonymous said...

I will be pleased to see that Mining will finally get the updates that you promised, 6 months ago.

Frank-N-Furter

Unknown said...

what happened to my posted suggestion of a new sub basement/boiler room with new ores/coal?

Turtle said...

I'll be happy to see any changes to the mining crew. If anything to have them stop complaining at every turn!

Hope this works out!

Anonymous said...

Ican log in for 4 days so belive that the game as well as the minning idea is not gona be on OD 2.