Sunday, November 11, 2007

energy costs and exp gains

Nordik and I have been discussing for a while now that while OfficeDebo is doing just fine, we feel the game needs to be re-calibrated, in regards to energy costs and experience gains.

The problem is that low energy costs mean two major things.
  1. There is a whole lot more produce in the game... this means inflation / third world values.
  2. Even more experience is farmed from professions and people level at insane rates.
The problem with high experience gains are.
  1. Again, ever increasing level gains... not good.
  2. People max out a profession, thus achieving better and more produce... worsening the above.

Many people have different views on all of this, good and bad. But as far as we can see it, these are the two main issues (produce levels and overachieving) that arise from the current calibration of the game dynamics.

Over the next coming weeks, we have planned for small changes to the energy costs and experience gains across all professions. It's our intent to make these changes subtle, hence the spread over a few weeks (instead of one big drastic change).

Some people may complain that the oldies have something over the newbies now... but thats not the case, the wall of shame (awards table) doesn't include the oldies in your younger age group.

Sunday, November 4, 2007

exp catch-up system

Hello again!

I am currently throwing around the idea of some sort of experience catch-up system... The basis of the experience catch-up system would be to allow lower leveled / not so elite (probably considered as those not in the top 10 for a profession, for example) to play catch-up.

Perhaps someone sitting in the top 10 list for a profession can earn less experience than someone who is not... which gives others a chance to catch up.

Anyway - lets see what you think before we develop this idea any further!